Publication
An Automated Rigging System for Facial Animation.
AbstractWe present a system for the automated rigging of human face models, providing a significant time savings for this arduous task. Our system takes advantage of previous work which deforms a reference facial surface to conform to new face models. In particular, we have matched our reference model to digitized human faces. We parameterize the construction of the reference rig on the surface topology of the reference model; thus, the rig can be procedurally reconstructed onto deformed copies of the model. The animation parameters of our rig are based on the expressive muscles of the face. We present a novel skin/muscle model, based on wire deformers and point constraints, to implement this parameterization. The model supports any number of muscle contractions about a particular skin patch, yet gives the artist ultimate control over the shape of the deformation. Finally, we present a flexible environment for loading, rigging, and animating new models quickly and effectively.
Download publicationRelated Resources
See what’s new.
2016
Energy-Brushes: Interactive Tools for Illustrating Stylized Elemental DynamicsDynamic effects such as waves, splashes, fire, smoke, and explosions…
2015
Supporting Subtlety with Deceptive Devices and Illusory InteractionsMobile devices offer constant connectivity to the world, which can…
2014
HybridSpace: Integrating 3D Freehand Input and Stereo Viewing into Traditional Desktop ApplicationsTechnologies for 3D input and output are rapidly advancing, and are…
Get in touch
Something pique your interest? Get in touch if you’d like to learn more about Autodesk Research, our projects, people, and potential collaboration opportunities.
Contact us