Publication
Quad/Triangle Subdivision
AbstractIn this paper we introduce a new subdivision operator that unifies triangular and quadrilateral subdivision schemes. Designers often want the added flexibility of having both quads and triangles in their models. It is also well known that triangle meshes generate poor limit surfaces when using a quad scheme, while quad-only meshes behave poorly with triangular schemes. Our new scheme is a generalization of the well known Catmull-Clark and Loop subdivision algorithms. We show that our surfaces are C1 everywhere and provide a proof that it is impossible to construct a C2 scheme at the quad/triangle boundary. However, we provide rules that produce surfaces with bounded curvature at the regular quad/triangle boundary and provide optimal masks that minimize the curvature divergence elsewhere. We demonstrate the visual quality of our surfaces with several examples.
Download publicationRelated Resources
See what’s new.
2002
Boom Chameleon: Simultaneous capture of 3D viewpoint, voice and gesture annotations on a spatially-aware displayWe introduce the Boom Chameleon, a novel input/output device…
2017
Practical Aspects of the DesignDEVS Simulation EnvironmentDesignDEVS is a simulation development environment based on the…
2016
PhenoBlocks: Phenotype Comparison VisualizationsThe differential diagnosis of hereditary disorders is a challenging…
2015
NanoStylus: Enhancing Input on Ultra-Small Displays with a Finger-Mounted StylusDue to their limited input area, ultra-small devices, such as…
Get in touch
Something pique your interest? Get in touch if you’d like to learn more about Autodesk Research, our projects, people, and potential collaboration opportunities.
Contact us