Publication
Interactive Modeling with Mesh Surfaces
AbstractIn the world of modern surface design tools, a mesh is simply a data structure – a scaffold for higher-order basis functions which specify the “true” surface. The price paid for this analytic continuity is complexity in seemingly-simple tasks such as refinement, composition, and direct manipulation. But consider the lowly triangle mesh. With the ability to split and merge edges wherever more detail is needed, or stitch and sew arbitrary boundaries, unstructured high-resolution triangle meshes bring us much closer to the ideal of modeling at the level of surfaces rather than data structures (as has been previously noted).
Download publicationRelated Resources
See what’s new.
2015
Pouch Motors: Printable Soft Actuators Integrated with Computational DesignWe propose pouch motors, a new family of printable soft actuators…
2011
Building Information Modeling and Heritage DocumentationDespite the widespread adoption of building information modeling (BIM)…
2011
Medusa: A Proximity-Aware Multi-touch TabletopWe present Medusa, a proximity aware multi-touch tabletop…
Get in touch
Something pique your interest? Get in touch if you’d like to learn more about Autodesk Research, our projects, people, and potential collaboration opportunities.
Contact us