Publication
Contextual Animation of Gestural Commands
Abstract
Drawing a mark can be an efficient command input technique when using a pen-based computer. However, marks are not intrinsically self-explanatory as are other interactive techniques such as buttons and menus. We present design principles for interaction mechanisms which make marks self explanatory for novices but still allow experts to use efficient command marks. The key notion is that use of the explanation mechanism physically trains a novice to use the efficient command marks. Two novel interaction mechanisms we have developed using these principles are presented.
Download publicationRelated Resources
See what’s new.
2024
Autodesk Research Sizzled at AU 23See how Autodesk Researchers shined at AU 23 – and plan for next…
2004
A Remote Control Interface for Large DisplaysWe describe a new widget and interaction technique, known as a…
2003
Game-like Navigation and Responsiveness in Non-game ApplicationsVideo and computer games aim to give players a compelling interactive…
Get in touch
Something pique your interest? Get in touch if you’d like to learn more about Autodesk Research, our projects, people, and potential collaboration opportunities.
Contact us