Project
Project Reframe: Recording and Editing Motion in Virtual Reality
Media & Entertainment
In a world where content creation has evolved dramatically, Autodesk Research is at the forefront of exploring new ways to empower creators. One of our exciting ventures is Project Reframe, a proof-of-concept for recording and editing motion in Virtual Reality. Shared at AU: The Design and Make Conference, Project Reframe is the culmination of extensive time and effort dedicated to crafting an interactive user experience and building the necessary infrastructure for creators to animate their characters.
A significant breakthrough in our journey was the collaboration with Meta, a company connecting billions of people daily and developing state-of-the-art hardware for immersive environments. This partnership allowed us to leverage our in-depth knowledge of 3D and animation tools, creating accessible resources for the masses.
Through our research, we aim to support creators in their quest for self-expression by helping them navigate the challenges of animation, a complex field requiring sophisticated tools and significant time. We’re optimistic about this new era of creation, where the democratization of tools and technology can bridge gaps, providing creators the freedom to focus on their core talents and find joy in the process.
At AU 2023, the research team shared Project Reframe, a proof-of-concept for recording and editing motion in virtual reality. The easy-to-use animation tool allows users to record their body movements, facial expressions, and hand gestures in VR. Additionally, it features an intuitive VR-based editing interface, making it straightforward for beginners to edit their animations.
“This new era of creation aligns with Autodesk’s ethos, where our tools empower professionals to create movies and games, build cities, and design and manufacture products. Our research division has the resources and expertise to envision how anyone tomorrow might make anything.”
David Ledo
Senior Research Scientist
Related Resources
2024
TimeTunnel Live: Recording and Editing Character Motion in Virtual RealityAn animation authoring interface for recording and editing motion in…
2024
TimeTunnel: Integrating Spatial and Temporal Motion Editing for Character Animation in Virtual RealityThis research provides an approachable editing experience by…
2023
Unleashing Creativity: The New Era of Democratized Content CreationUnveiling our proof-of-concept for recording and editing motion in…
2023
Exploring Future Worlds and the Potential of our Digital SelvesRecent workshop explores the digital realm and our place within it…
Get in touch
Something pique your interest? Get in touch if you’d like to learn more about Autodesk Research, our projects, people, and potential collaboration opportunities.
Load projects