Publication
Adaptive Mesh Booleans
We present a new method for performing Boolean operations on volumes represented as triangle meshes. In contrast to existing methods which treat meshes as 3D polyhedra and try to partition the faces at their exact intersection curves, we treat meshes as adaptive surfaces which can be arbitrarily refined. Rather than depending on computing precise face intersections, our approach refines the input meshes in the intersection regions, then discards intersecting triangles and fills the resulting holes with high-quality triangles. The original intersection curves are approximated to a user-definable precision, and our method can identify and preserve creases and sharp features. Advantages of our approach include the ability to trade speed for accuracy, support for open meshes, and the ability to incorporate tolerances to handle cases where large numbers of faces are slightly interpenetrating or near-coincident.
Download publicationRelated Resources
See what’s new.
2024
TimeTunnel: Integrating Spatial and Temporal Motion Editing for Character Animation in Virtual RealityThis research provides an approachable editing experience by…
2023
Continue Your AU Experience – Digital Recordings Now AvailableDigital recordings and presentation downloads, now available from AU…
2021
BRepNet: A topological message passing system for solid modelsBoundary representation (B-rep) models are the standard way 3D shapes…
2014
Pteromys: Interactive Design and Optimization of Free-formed Free-flight Model AirplanesThis paper introduces novel interactive techniques for designing…
Get in touch
Something pique your interest? Get in touch if you’d like to learn more about Autodesk Research, our projects, people, and potential collaboration opportunities.
Contact us