Publication
Multi-level Interaction in Parametric Design
AbstractParametric design systems model a design as a constrained collection of schemata. Designers work in such systems at two levels: definition of schemata and constraints; and search within a schema collection for meaningful instances. Propagation-based systems yield efficient algorithms that are complete within their domain, require explicit specification of a directed acyclic constraint graph and allow relatively simple debugging strategies based on antecedents and consequents. The requirement to order constraints appears to be useful in expressing specific designer intentions and in disambiguating interaction. A key feature of such systems in practice appears to be a need for multiple views onto the constraint model and simultaneous interaction across views. We describe one multiple-view structure, its development and refinement through a large group of architecture practitioners and its realization in the system Generative Components.
Related Resources
See what’s new.
2011
Magic Desk: Bringing Multi-Touch Surfaces into Desktop WorkDespite the prominence of multi-touch technologies, there has been…
2012
Functional maps: a flexible representation of maps between shapesWe present a novel representation of maps between pairs of shapes that…
2019
Command Usage Arc DiagramsExploring and analyzing a database of over 60 million commands issued…
2023
Six Generative Design Pitfalls to Avoid – Part TwoVisiting Professor Peter Bentley concludes his two-part series on…
Get in touch
Something pique your interest? Get in touch if you’d like to learn more about Autodesk Research, our projects, people, and potential collaboration opportunities.
Contact us