Publication
Reconstructing the Surface of Inhomogeneous Transparent Scenes by Scatter Trace Photography
AbstractWe present a new method for reconstructing the exterior surface of a complex transparent scene with inhomogeneous interior (e.g., multiple interfaces, reflective or painted interiors, etc). Our approach involves capturing images of the scene from one or more viewpoints while moving a proximal light source to a 2D or 3D set of positions. This gives a 2D (or 3D) dataset per pixel, called the scatter trace. The key idea of our approach is that even though light transport within a transparent scene’s interior can be exceedingly complex, the scatter trace of each pixel has a highlyconstrained geometry that (1) reveals the contribution of direct surface reflection, and (2) leads to a simple “scatter-trace stereo” algorithm for computing the local geometry of the exterior surface (depth and surface normals). We present 3D reconstruction results for a variety of scenes that exhibit complex light transport phenomena.
Download publicationRelated Resources
See what’s new.
2024
StoryVerse: Towards Co-authoring Dynamic Plot with LLM-based Character Simulation via Narrative PlanningExploring how to build interactive narratives based on Large Language…
2024
HG-CAD: Hierarchical Graph Learning for Material Prediction and Recommendation in Computer-Aided DesignThis work presents a new Machine Learning architecture to support…
2018
Dream Lens: Exploration and Visualization of Large-Scale Generative Design DatasetsThis paper presents Dream Lens, an interactive visual analysis tool…
2012
Waken: Reverse Engineering Usage Information and Interface Structure from Software VideosWe explore the possibilities and opportunities related to reverse…
Get in touch
Something pique your interest? Get in touch if you’d like to learn more about Autodesk Research, our projects, people, and potential collaboration opportunities.
Contact us