Publication
Reconstructing the Surface of Inhomogeneous Transparent Scenes by Scatter Trace Photography
AbstractWe present a new method for reconstructing the exterior surface of a complex transparent scene with inhomogeneous interior (e.g., multiple interfaces, reflective or painted interiors, etc). Our approach involves capturing images of the scene from one or more viewpoints while moving a proximal light source to a 2D or 3D set of positions. This gives a 2D (or 3D) dataset per pixel, called the scatter trace. The key idea of our approach is that even though light transport within a transparent scene’s interior can be exceedingly complex, the scatter trace of each pixel has a highlyconstrained geometry that (1) reveals the contribution of direct surface reflection, and (2) leads to a simple “scatter-trace stereo” algorithm for computing the local geometry of the exterior surface (depth and surface normals). We present 3D reconstruction results for a variety of scenes that exhibit complex light transport phenomena.
Download publicationRelated Resources
See what’s new.
2022
More Efficient Jet Engines Made Possible with Manufacturing TechBy using next-generation additive manufacturing technology, Autodesk…
2003
Game-like Navigation and Responsiveness in Non-game ApplicationsVideo and computer games aim to give players a compelling interactive…
2018
Digital Dérive: Reconstructing Urban Environments based on Human ExperienceThis paper describes a novel method for reconstructing urban…
2006
Stroke Pattern Analysis and SynthesisWe present a synthesis technique that can automatically generate…
Get in touch
Something pique your interest? Get in touch if you’d like to learn more about Autodesk Research, our projects, people, and potential collaboration opportunities.
Contact us