Publication
The Art of Fluid Animation
AbstractFluid simulation is a computer graphic used to develop realistic animation of liquids in modern games. The Art of Fluid Animation describes visually rich techniques for creating fluid-like animations that do not require advanced physics or mathematical skills. It explains how to create fluid animations like water, smoke, fire, and explosions through computer code in a fun manner.The book presents concepts that drive fluid animation and gives a historical background of the computation of fluids. It covers many research areas that include stable fluid simulation, flows on surfaces, and control of flows. It also gives one-paragraph summaries of the material after each section for reinforcement.This book includes computer code that readers can download and run on several platforms so they can extend their work beyond what is described in the book (See Additional Files). The material provided here is designed to serve as a starting point for aspiring programmers to begin creating their own programs using fluid animation.Note: u0022The Art of Fluid Animationu0022 is available in eBook and Paperback formats at multiple online retailers. Paperback: 279 pagesPublisher: A K Peters/CRC Press (Oct. 28 2015)Language: EnglishISBN-10: 1498700209ISBN-13: 978-1498700207u0022The Art of Fluid Animationu0022 by Jos Stam on CRC Pressu0022Art of Fluid Animationu0022 by Jos Stam on AmazonAlso available at Walmart!u0022The Art of Fluid Animationu0022 by Jos Stam on walmart Also available at Target! u0022The Art of Fluid Animationu0022 by Jos Stam at Target
Download publicationGet in touch
Something pique your interest? Get in touch if you’d like to learn more about Autodesk Research, our projects, people, and potential collaboration opportunities.
Contact us