Publication
Dynamic Refraction Stereo
AbstractIn this paper we consider the problem of reconstructing the 3D position and surface normal of points on an unknown, arbitrarily-shaped refractive surface. We show that two viewpoints are sufficient to solve this problem in the general case, even if the refractive index is unknown. The key requirements are (1) knowledge of a function that maps each point on the two image planes to a known 3D point that refracts to it, and (2) light is refracted only once. We apply this result to the problem of reconstructing the time-varying surface of a liquid from patterns placed below it. To do this, we introduce a novel “stereo matching” criterion called refractive disparity, appropriate for refractive scenes, and develop an optimization-based algorithm for individually reconstructing the position and normal of each point projecting to a pixel in the input views. Results on reconstructing a variety of complex, deforming liquid surfaces suggest that our technique can yield detailed reconstructions that capture the dynamic behavior of free-flowing liquids.
Download publicationRelated Resources
See what’s new.
2024
BrepGen: A B-rep Generative Diffusion Model with Structured Latent GeometryA generative AI model that can learn from and generate boundary…
2023
Autodesk Research Celebrates Earth Day, Every DayA round up of recent posts from the Research Blog highlighting our…
2005
HoverCam: Interactive 3D Navigation for Proximal Object InspectionWe describe a new interactive system for 3D design review, built to…
Get in touch
Something pique your interest? Get in touch if you’d like to learn more about Autodesk Research, our projects, people, and potential collaboration opportunities.
Contact us